The very first animation is the Pybro. The meaning of pybro is a Pyro (a class) of the game that usually helps the engineers from protect the engi and his buildings from enemy spies.
This animation is one of the first animation that i have seen, tis animation is great if we talk on the term 'animation' the animation is fluid on the action moments.
Now i will talk about the weapons from TF2 used on this animation
The flamethrower:
Is the first primary weapon for the pyro
On hit:ignites enemy.
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Extinguishing allies will heal you +20 HP.
Afterburn reduces Medi Gun healing and shield resists by 20%
The windowmaker:
This weapon is unlockable for tthe engineer
On hit: damage dealt is returned as ammo.
+10% damage to the same target as your sentry.
No reload necessary.
Uses metal as ammo.
Per Shot: -30 metal.
The scorch shot:
This is a secondary weapon for the pyro
On hit: ignites enemy.
This weapon will reload automatically when not active.
Flare knocks back target on hit and ignites enemy in a small radius.
Guarantees Mini-Crit damage and increased knockback on burning targets.
Flare can be used to destroy stickybombs.
Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
-35% damage penalty.
-35% self damage force penalty.
Flare knocks back target on hit and ignites enemy in a small radius.
Guarantees Mini-Crit damage and increased knockback on burning targets.
Flare can be used to destroy stickybombs.
Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
-35% damage penalty.
-35% self damage force penalty.
The spy-cicle:
this is a knife for the spy
On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.
Backstab turns victim to ice.
Melts in fire, regenerates in 15 seconds and by picking up ammo.
Melts in fire, regenerates in 15 seconds and by picking up ammo.
Enforcer:
this is a primary weapon for the Spy
+20% damage bonus while disguised.
Attacks pierce damage resistance effects and bonuses.
20% slower firing speed.
No random critical hits.
20% slower firing speed.
No random critical hits.
The gunslinger:
this a meelee weapon for the engineer
- Compared to a level one Sentry:
- Build speed increased by 150%.
- Metal cost is reduced by 23% (total cost of 100 metal).
- +35% faster rotation.
- -33% health.
- -50% damage.
- etc
Guarantees a Critical hit on a third consecutive punch.
No random Critical hits.
Fronter justice:
Stores 2 guaranteed critical shots for every Sentry Gun kill.
Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Has half the normal clip size.
No random Critical hits.
Revenge crits are lost on death.
Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Has half the normal clip size.
No random Critical hits.
Revenge crits are lost on death.
This weapons are a few part of the seen weapons on the animation this is all for now