domingo, 14 de octubre de 2018

The pybro

This blog is dedicated to the Source film maker animations made for the Team fortress 2 fans.

The very first animation is the Pybro. The meaning of pybro is a Pyro (a class) of the game that usually helps the engineers from protect the engi and his buildings from enemy spies.

This animation is one of the first animation that i have seen, tis animation is great if we talk on the term 'animation' the animation is fluid on the action moments.

Now i will talk about the weapons from TF2 used on this animation

The flamethrower:
Is the first primary weapon for the pyro

On hit:ignites enemy.

Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.

Extinguishing allies will heal you +20 HP.

Afterburn reduces Medi Gun healing and shield resists by 20%


The windowmaker:
This weapon is unlockable for tthe engineer

On hit: damage dealt is returned as ammo.

 +10% damage to the same target as your sentry.

 No reload necessary.

 Uses metal as ammo.

 Per Shot: -30 metal.

The scorch shot:
This is a secondary weapon for the pyro
On hit: ignites enemy.
This weapon will reload automatically when not active.
Flare knocks back target on hit and ignites enemy in a small radius.
Guarantees Mini-Crit damage and increased knockback on burning targets.
Flare can be used to destroy stickybombs.
Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
-35% damage penalty.
-35% self damage force penalty.

The spy-cicle:

this is a knife for the spy
On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.
Backstab turns victim to ice.
Melts in fire, regenerates in 15 seconds and by picking up ammo.

Enforcer:
this is a primary weapon for the Spy

+20% damage bonus while disguised.
Attacks pierce damage resistance effects and bonuses.
20% slower firing speed.
No random critical hits.

The gunslinger:
this a meelee weapon for the engineer

Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Compared to a level one Sentry:
Build speed increased by 150%.
Metal cost is reduced by 23% (total cost of 100 metal).
+35% faster rotation.
-33% health.
-50% damage.
etc

Increases maximum health by 25 points.
Guarantees a Critical hit on a third consecutive punch.
No random Critical hits.

Fronter justice:

Stores 2 guaranteed critical shots for every Sentry Gun kill.
Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Has half the normal clip size.
No random Critical hits.
Revenge crits are lost on death.

This weapons are a few part of the seen weapons on the animation this is all for now